
1. 프로젝트 생성하기

2. 파일 구조 만들기


3. 경로 잡기
- 이미지 경로 잡기
# To add assets to your application, add an assets section, like this:
assets:
- assets/images/
- 폰트 경로 잡기
후에 라이브러리를 다운 받아서 사용
라이브러리로 관리하는게 좋음
fonts: - family: PatuaOne fonts: - asset: assets/fonts/PatuaOne-Regular.ttf
name: flutter_recipe
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: '>=3.0.2 <4.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^2.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- images/
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: PatuaOne
fonts:
- asset: assets/fonts/PatuaOne-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages



4. components에 .dart 파일 만들기
- RecipeTitle
import 'package:flutter/material.dart';
class RecipeTitle extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Container();
}
}
- RecipeMenu
import 'package:flutter/material.dart';
class RecipeMenu extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Container();
}
}
- RecipeListItem
import 'package:flutter/material.dart';
class RecipeListItem extends StatelessWidget {
final String imageName;
final String title;
const RecipeListItem(this.imageName, this.title);
@override
Widget build(BuildContext context) {
return Container();
}
}
5. pages에 .dart 파일 만들기
- RecipePage
import 'package:flutter/material.dart';
import '../components/recipe_list_item.dart';
import '../components/recipe_menu.dart';
import '../components/recipe_title.dart';
class RecipePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white,
appBar: _buildRecipeAppBar(),
body: Padding(
padding: const EdgeInsets.symmetric(horizontal: 20),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
RecipeTitle(),
RecipeMenu(),
RecipeListItem("coffee", "made Coffee"),
RecipeListItem("burger", "made Burger"),
RecipeListItem("pizza", "made Pizza"),
],
),
),
);
}
AppBar _buildRecipeAppBar() {
return AppBar();
}
}
6. main.dart 파일 수정하기
- import : ALT + ENTER
import 'package:flutter/material.dart';
import 'package:flutter_recipe/pages/recipe_page.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false, // 디버그 깃발 없애기
home: RecipePage(),
);
}
}


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